Tuesday, December 1, 2015

Fallout 3 Mod Vault Part 1

Hey guys, today i'm going to show you some of my favorite mods in Fallout 3, these mods may be incompatible to each other so i may teach you how to make them compatible with each other as well (unless they are unpatchable)

Okay, Number one on the list is... The Pip-boy 2500 mod! The Pip-boy 2500 mod changes the default Pip-boy 3000A in fallout 3 to a more classic and traditional design from fallout 1 and 2. The thing that I really like about the Pip-boy 2500 is that the Pip-boy isn't arm mounted anymore, so that makes wearing armor such as Power Armor look a lot better because the Pip-boy glove and the arm-mounted Pip-boy is replaced with a handheld version of the Pip-boy.













Number two... Is the Sprint Mod! The Fallout 3 Sprint mod lets you... you guessed it! Sprint Freely in the Capital Wasteland, only limited to your action points. This mod works better with FOSE installed. Also included with Fallout Wanderer's Edition.

And in the Number Three spot is... The RH Ironsights mod, this mod just adds ironsights, but it increases immersion when playing because vanilla "ironsights" aren't really ironsights, you just aim down the side of the gun.

Number 4... The Fallout Wanderer's edition is a mod that makes the game a lot better by making combat harder, adding needs for sleep, water, and food. also adds extra things such as an FPS grenade button, sprint mod and night vision.

Number 5... Is Mart's Mutant Mod, this mod adds variants to creatures and raises the spawn rates of hostile enemies. This mod does have compatibility issues with fallout wanderer's edition, but it is fixable with a mod called blackened

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